Thursday, April 05, 2007

Spectrobes (DS)

As a big fan of the creature-capturing genre (if such a thing exists), I really wanted to like this game. By including some neat stylus and microphone functionality, Spectrobes does a better job of evolving the capture mechanic than did Pokemon Ranger. Additionally, the action-based combat is a great concept.

Unfortunately, the game's clunky interface and awkward battle kept me from enjoying these innovations. Digging up fossils with the stylus and “waking” them with the microphone quickly becomes a chore The menu system is, to say the very least, counterintuitive. The overworld areas are often plain and repetitive and since there's no map to consult, getting anywhere is a nightmare.

The combat is bizarre in that, although it's action-based, you don't directly control your Spectrobes. During battle, two Spectrobes flank your character and mirror your movements, as if you're joined by an invisible pole. In order to direct them to attack/defend/etc., you have to wait for their action meter to charge, then press the appropriate button. There's a slight delay between your command and the Spectrobe's action that varies in length depending on the monster's species. This disconnect all but ruins the battle sequences. Battles tend to be frustrating and drag on far too long.

Raising creatures is at the same time deep and shallow. While the evolution system is unique, there are only three types of Spectrobes. This limitation means the “paper, rock, scissors” element of combat is just that. However, the cryptic interface and dull battles won't keep many players interested long enough to learn the (admittedly intriguing) system.

Recommendation: Avoid this one. If you can’t resist your urge to Catch ‘em All, go pick up Viva Pinata or wait for Pokemon Diamond/Pearl.

[285 words--room to spare!]

1 comment:

uran00bsauc3 said...

ur dun know! i r cretur captur ganru!